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1. On Amarrs - in Ships and Modules [original thread]
I believe the first step for balancing Amarr is either improving the damage output of their lower tier weapons, or nerfing the hybrid and projectile lower tiers. As it stands Amarr take a huge hit in DPS which means they must use top tier weapons ...
- by Deious Troeyd - at 2007.06.06 16:24:00
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2. Balance the new and old Battlecruisers please - in Ships and Modules [original thread]
The price difference between them is meaningless - theres a slightly bigger hump to get them but after insurance, the cost for losing them is almost identical. Tier 2 BC have more slots, more HP, more cap, more fitting. They are simply better. A...
- by Deious Troeyd - at 2007.06.06 07:36:00
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3. So Tux, are you going to consider the player feedback? Or ignore it? - in Test Server Feedback [original thread]
Armor tanking = EWAR + lots of tanking slots. Shield tanking = speed or lots of ganking slots, few tanking slots. Armor tanking also tends to be more sustainable cap wise, whereas shield tanking is stronger for high burst damage. Its a shame that...
- by Deious Troeyd - at 2007.06.06 06:37:00
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4. 4 ravens...... - in Ships and Modules [original thread]
Use an armor tanked Sleip and hope they dont have explosive torps
- by Deious Troeyd - at 2007.05.24 15:39:00
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5. Amarr ships are not slow and lumbering. - in Ships and Modules [original thread]
The reason I chose the geddon over the apoc is because the geddon is a much more common ship to see fitted for pvp.
- by Deious Troeyd - at 2007.05.24 06:30:00
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6. Amarr ships are not slow and lumbering. - in Ships and Modules [original thread]
Whenever I am reading all the boost Amarr threads around, people always seem to note that Amarr ships are all slow and lumbering, and how dreadful it is that they can not dictate range when they have the longest range short range guns of all races...
- by Deious Troeyd - at 2007.05.24 05:09:00
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7. Skill - Amarr Ship Laser Cap Reduction - in Test Server Feedback [original thread]
I don't see why Minmatar shouldnt be able to fly around using lasers.. afterall Amarr ships fly around with autocannon all the time :p Also under the old character generation system some bloodlines would start with small laser. The devs should ei...
- by Deious Troeyd - at 2007.05.24 03:30:00
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8. lolzords - in EVE General Discussion [original thread]
Nothing defeats P3EN-E.
- by Deious Troeyd - at 2007.04.22 02:05:00
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9. Amarr is the easiest race to train - in EVE General Discussion [original thread]
The way I see it, is that the various races to utilize all of their ships, must train the following major skill sets: Amarr: Turrets, Drones, Armor. Caldari: Turrets, Drones, Missiles, Shield. Gallente: Turrets, Drones, Armor. Minmatar: Turrets, ...
- by Deious Troeyd - at 2007.04.07 04:35:00
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10. So we are just supposed to bend over and take it? - in EVE General Discussion [original thread]
Originally by: Anaalys Fluuterby 1) Make sure everyone in the Corp has a role. If a member drops their roles without explaining why, re-assign their role. 2) Use auditing, etc like mentioned above to watch for/catch the theft. 3) When you ...
- by Deious Troeyd - at 2007.04.03 09:12:00
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11. PvP Hurricane - in Ships and Modules [original thread]
I noticed a strange thing today... the Typhoon is actually faster than a hurricane once you put a MWD on each of them, and since it isnt actually that much more expensive, I am having a hard time imagining the Hurricane is actually better than the...
- by Deious Troeyd - at 2007.03.31 15:38:00
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12. Caldari Missile Ship Bonus Useful? - in Ships and Modules [original thread]
Originally by: Majin82 stuff Something you fail to note is that a 50% reduction in ROF time is a 100% boost to DPS, likewise a 25% reduction in ROF is not the same as a 25% damage bonus, it is infact a 33% boost to DPS.
- by Deious Troeyd - at 2007.03.11 02:19:00
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13. Caldari Missile Ship Bonus Useful? - in Ships and Modules [original thread]
Its variety vs consistancy really.. although it would be nice to have more different kinds of drones within a single class of drones, so lighter heavies that deal less damage but are faster/better tracking.. same with missiles (without having to g...
- by Deious Troeyd - at 2007.03.10 02:47:00
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14. Caldari Missile Ship Bonus Useful? - in Ships and Modules [original thread]
Edited by: Deious Troeyd on 10/03/2007 00:59:35 Everone must sacrifice damage to vary damage type. Amarr... well they cant vary damage type at all, unless they use non-racial weapons (sacrificing ALOT of damage) Gallente must sacrifice drone...
- by Deious Troeyd - at 2007.03.10 00:58:00
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15. New Fansite Contest - in EVE General Discussion [original thread]
Edited by: Deious Troeyd on 06/03/2007 00:44:14 www.winbutton.org OR www.fotmftw.org tagline: NOOOSSSSSSSSSSSSSSSSS!!
- by Deious Troeyd - at 2007.03.06 00:47:00
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16. Salvage woes. - in EVE General Discussion [original thread]
I salvage in a Hurricane (5 salvagers) and it rarely takes more than 2 cycles to salvage a wreck with salvaging at 2.
- by Deious Troeyd - at 2007.03.04 13:33:00
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17. QWTF: Best game ever. - in My EVE [original thread]
While the in these films are certainly skilled, they have got nothing on the feats of some of the more talented Tribes clans for flag setups and midair hits.
- by Deious Troeyd - at 2007.03.04 09:21:00
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18. T2 Rokh vs Maelstrom - in Ships and Modules [original thread]
The reason I didnt calculate absolute damage for each ships is because I wasn't comparing them in a 1v1 fight, but rather comparing their effectiveness at a similar role as the range/speed/tank is quite similar on both ships. Tracking for Neutrons...
- by Deious Troeyd - at 2007.02.28 22:33:00
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19. T2 Rokh vs Maelstrom - in Ships and Modules [original thread]
Edited by: Deious Troeyd on 28/02/2007 13:15:18 I have read a lot of talk about how great the Rokh is in either blaster or rail configuration, and alot about how awful the Maelstrom is, so that got me thinking to run a few numbers to defend th...
- by Deious Troeyd - at 2007.02.28 13:10:00
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20. cerb rigs - in Ships and Modules [original thread]
Changing from 70% to 74% resists is a 13% reduction in incoming damage.
- by Deious Troeyd - at 2007.02.28 10:59:00
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